<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>why = WHY_NOT; (Posts about philosophy)</title><link>https://blog.svedr.in/</link><description></description><atom:link href="https://blog.svedr.in/categories/philosophy.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><lastBuildDate>Sun, 15 Feb 2026 11:29:07 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Obduction: Dive into the metastory</title><link>https://blog.svedr.in/posts/obduction-dive-into-the-metastory/</link><dc:creator>Svedrin</dc:creator><description>&lt;div&gt;&lt;p&gt;I want to try something new today: Write about philosophical topics,
because those have been catching my interest for a while. I’ll start
looking into the story of the game &lt;a href="https://store.steampowered.com/app/306760/Obduction/"&gt;Obduction&lt;/a&gt;
which has caught on to me, so I think it’s worth exploring. If you
haven’t played the game yet, lots’a spoilers ahead, so probably go play
it first.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.svedr.in/posts/obduction-dive-into-the-metastory/"&gt;Read more…&lt;/a&gt; (15 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>philosophy</category><guid>https://blog.svedr.in/posts/obduction-dive-into-the-metastory/</guid><pubDate>Sun, 28 Apr 2019 14:52:19 GMT</pubDate></item></channel></rss>